/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __REALMACCEPTOR_H__
#define __REALMACCEPTOR_H__

#include <ace/Acceptor.h>
#include <ace/SOCK_Acceptor.h>

#include "RealmSocket.h"
#include "AuthSocket.h"

class RealmAcceptor : public ACE_Acceptor<RealmSocket, ACE_SOCK_Acceptor>
{
public:
    RealmAcceptor(void) { }
    virtual ~RealmAcceptor(void) { }

protected:
    virtual int make_svc_handler(RealmSocket *&sh)
    {
        if (sh == 0)
            ACE_NEW_RETURN(sh, RealmSocket, -1);

        sh->reactor(reactor());
        sh->set_session(new AuthSocket(*sh));
        return 0;
    }
};

#endif /* __REALMACCEPTOR_H__ */
